Perhaps Lionhead was trying to make a statement with that, but if it was, it’s a clever statement that was nonetheless made at the expense of player enjoyment.Įven worse, the game hasn’t bothered to fix any of the previous game’s problems. That’s as much as I can say without providing spoilers, but suffice it to say, it’s not good to be the king. In fact, once players do finally become king, the game devolves even further, becoming a glorified choose-your-own-adventure book as you sit listening to a “Good” and “Evil” proposal and decide what to do, with only the occasional short quest to break things up. Even though you’re royalty, you’ll still spend most of your time farting at people to win their approval and performing mind-numbing QTE minigames in order to earn cash. So what went wrong? Why is it that Fable III, in its attempt to be bigger and more powerful than ever, is actually the least significant and weakest entry in the series yet?įirst of all, Fable III does absolutely nothing to expand on its own formula. It should have been the ultimate realization of everything the franchise has built towards, as players finally get a taste of true power. Fable III casts players in the role of a prince of the realm who finds himself starting a revolution to depose his tyrannical brother and, ultimately, become king. Fable has always been about telling an epic tale of humble beginnings and grand conclusions, and while the beginning is less than humble this time around, the conclusion aims to be grander than ever.
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